# Money Launder

Three full mission workflows. A custom tablet UI. Cinematic dialog cameras. And zero hand-holding — your players actually have to play the missions.

`6LY_moneylaunder` ships with three preset channels, each a multi-step mission rather than a menu click. Players unlock harder channels by leveling up, balancing risk against payout and cooldown.

## Channels

| Channel          | Wash rate | Capacity / drop | Time      | Fee    | Cooldown | Level required |
| ---------------- | --------- | --------------- | --------- | ------ | -------- | -------------- |
| **Civilians**    | 85%       | $50,000         | 10–15 min | $0     | 5 min    | 1              |
| **Gas Stations** | 80%       | $75,000         | 8–12 min  | $500   | 3 min    | 8              |
| **Shipments**    | 78%       | $200,000        | 20–30 min | $2,500 | 10 min   | 20             |

Each channel has its own per-pickup theft chance (5–20% of payout on a bad roll) so even a "safe" wash isn't risk-free.

## What's in the box

* Custom React + Vite NUI built in a **dark glass** aesthetic
* **Standalone Lua core** with auto-detect bridges for ESX, QBCore, QBox, and a standalone fallback
* **Inventory bridges** for `ox_inventory`, `qb-inventory`, and ESX legacy
* **`ox_target`** for every interaction
* **`ox_lib`** notifications (swappable to ESX / QB / native)
* **4 languages** out of the box — English, Español, Français, العربية
* **Server-authoritative** money flow with distance checks, per-pickup theft, per-channel cooldowns, anti-dupe, and jobs that persist across disconnects

{% hint style="success" %}
New to 6LY scripts? Start with the **Installation** page in the sidebar — most servers are running in under five minutes.
{% endhint %}


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