# Changelog

## 1.0.0 — Initial release

* Three channels: **Civilians**, **Gas Stations** (truck\_delivery workflow), **Shipments** (shipment\_run workflow with crate loading + hostile guards)
* Custom React + Vite NUI (dark glass tablet)
* Auto-detecting framework bridge: ESX / QBCore / QBox / standalone fallback
* Auto-detecting inventory bridge: ox\_inventory / qb-inventory / ESX legacy
* 4 languages out of the box: English / Español / Français / العربية
* Leveling system with configurable curve (default `n² × 100`)
* Per-channel `levelRequired`, `xpPerJob`, `xpPerThousand`
* Server-authoritative money flow — distance checks, theft rolls, pickup/crate bitmasks for anti-dupe
* Auto-installing SQL schema with idempotent migrations
* Jobs persist across player disconnects and server restarts
* `ox_target` everywhere; `ox_lib` notifications (configurable to esx / qb / native)
* Server export: `giveDirtyMoney(playerId, amount)`


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